Jumping Bot
Players must guide their blindfolded teammate (The Bot) to another standing player using clear directions. The player that reaches the object with the least number of mistakes wins.
Players must guide their blindfolded teammate (The Bot) to another standing player using clear directions. The player that reaches the object with the least number of mistakes wins.
Players must guide their blindfolded teammate (The Bot) to an object using clear directions. The player that reaches the object with the least number of mistakes wins.
Each pair of students will attempt to make as many shapes with right angles out of their sticks and twigs. The pair that makes the most amount of shapes wins.
Draw from a deck of cards with different times in order to correctly place the hands on the face of your clock!
Respond to a series of math facts to earn yourself points.
Each player will get 10 shape cards face down and playdough. They must recreate the same and identify if it represents an area or perimeter. The first student to construct all the shapes and identify what it represents wins.
The teacher will shout out a time and students must use two sticks to place the correct time on their paper clocks (which they made). The student that finishes first must stand and they get a point.
Students will need to write down the times of 10 important events that happen throughout the day. The students will need to either fill in the time in digital time or analog depending on which is blank.
A teacher will provide the teams two lists with digital times on them. The teams are then required to build paper watches with the times on the list drawn on them and order themselves from the earliest time to the latest. The team that finishes first wins.
Players will attempt to act out the shape that is written on the shape cards they pick. Each learner that correctly guesses the shape gets one point and the player with the most points wins!